I've written this script because I often find myself modeling and animating in maya, then switching to houdini for the effects part.This script exports abjects from maya to the desired path. It saves the files in .OBJ format with correct padding in order to import the geometry back to houdini as an animated sequence. It has an interactive UI that lets the user chose the first and last frame of the animation to export as well as specify the path and name of the exported objects.
How to install:
1- Copy the file ronobj.mel to: X:\Program Files\Alias\Maya6.0\scripts\others (where X: is your drive name, usually C:).
2- restart Maya.
3- load the obj export plugin from Window > Settings/Preferences > Plug-in Manager, check the box right next to "objExport.mll".
4- type "source ronobj;" in the script editor (without the quotes) and execute or middle-click and drag to the shelf to make a button.