s h a d e r  w r i t i n g:     f i r e


The purpose of this project was to write a surface shader that when used in conjunction with the previously written (water) displacement shader would give a simple object the appearance of being an animated flame. As with the previous assignments, the emphasise was on the vital need to carefully observe and document a natural phenomena before creating a digital version of it.



 

 

Outdoor filming of a small fire to analyze the movement of the flame with the wind and

arotoscoped version of a portion of it. This is to get a look at the speed of the flame and

the winf influence over it.